There's been a ton of news on the gaming front (as per usual) these past few months and being a newborn on the gaming blog scene means we've got some catching up to do. To start out this list I'm going to keep it sweet and simple with some big gaming news that's hit the scene recently, state it, get it out of the way and move on with life.
That being said, here's some big headlines in gaming thus far in 2010.
On May 12th, Valve pissed in the mouths of PC gamers everywhere by allowing Macintosh devil's to partake in the joyous wonders of computer gaming through their digital distribution service,
Steam. Launched in a time frame only
slightly affected by the infamous
Valve Time, the service allows Mac users to download and play select game titles available for download straight to their computers, no discs required. It's launch and go, just as its Windows counterpart has been for the 6 years since Steams launch in 2004.
While news such as this seemingly should have upset the PC Gaming Master Race and it's minions ("Macs are for plebs.") it's been taken more with a grain of salt and watchful eye on how the simpler users of the Apple community take to their beloved service. Revered and also hated, Steam has surprisingly made the jump over the enemy gates with only a few minor hiccups.
The selection at the moment isn't exactly
the biggest, but it's shaping up quite nicely for under one month out in the wild. With choices like Portal, which was free to all Steam users from May 12th to the 24th, Team Fortress 2 and Half-Life 2 rounding out Valve's personal offerings (Team Fortress 2 allowing Mac and PC users to duke it out with each other cross-platform style), other titles from a wide range of companies have also entered the fray with some great games covering many different genres.
Will Mac overtake Windows in the world of gaming? It's doubtful that'll be happening anytime soon, but this is certainly a huge step in the right direction for those of you who just can't help but drool at the scent of Steve Jobs mechanically engineered body odor pre-sprayed on every last one of your electronic devices. Or if you just like Macbooks and video games. Whichever.
LITTLEBIGPLANET 2 ANNOUNCED
This
little bit of
big news hit the
planet around the same time Gabe Newell betrayed all of those who ever truly loved him (see above.)
LittleBigPlanet, the game that required no sequel, had it's sequel announced just this past May and holy hell in a handbasket was it a doozy of an announcement. A fairly standard
trailer with a fairly non-standard
song attached to it was released by Media Molecule on May 8th, revealing many tasty tidbits about the gameplay changes LBP 2 has in store for us.
The original LBP was created entirely as a platform game with the most powerful level editor on consoles to date. With enough ingenuity you could create working machines, drivable vehicles, complicated puzzles and beautiful works of art. Then the community did what Media Molecule probably didn't expect, but crossed their fingers so hard would happen that they snapped and splintered. With the editor, loyal LittleBigPlanet denizens broke every last rule of the game. They created new games. Side scrolling shoot'em ups, calculators, simple RPG adventures, some even created entire movies with handmade cutscenes and no gameplay to them at all. They took what Media Molecule had worked so hard to create and broke everything about it, all the while taking 2 H's and the number 4 and perverting them into something horrendous and evil, and it looks like that was what Media Molecule had been waiting for this entire time.
With LBP 2, the guys at MM have (as their trailer so aptly states) made not just a platform game, but a platform
for games. With word spreading that the developers themselves have already made fully working Micro Machines and Command and Conquer clones and the launch trailer itself showing off a wide array of new possibilities, the excitement I and, I'm assuming, a few other million world citizens are feeling at the moment is intense. The list of features being added to the game, that we know of, are: the ability to radically change the camera angle, allowing for a wide array of different gameplay styles; a new grappling hook item that can be used for swinging and presumably more; the addition of Sackbots (one of the bigger additions), little wooden dolls with the same body structure as a Sackboy that can be changed from their default blocky look and into a real Sackboys, with the ability to use movement you can record which can be used for; the new cutscenes with recordable audio and; the new AI chipsets that you can now implant on machinery.
With a slew of new options announced outright, I can't imagine what Media Molecule is still hiding up their sleeve. Here's to hoping they've got plenty more to show us at this E3 and let's hope just a little bit extra for another beta test too, eh?
KILLZONE 3 ANNOUNCED
Another big, though ultimately expected announcement was made recently as well. Guerilla Games let the cat out of the bag and unleashed a flurry of delicious Killzone 3 screens for us all to bath in our saliva, along with some hands-on time for big name gaming sites.
Changes being reported are tighter controls, 3D support (glasses required), gameplay and story cues taken from other popular PS3 franchises *cough*
UNCHARTED 2 *cough* and the addition of jetpacks. Yes, those jetpacks.
While actual details at the moment are sparse, the changes being listed are already showing the Killzone 2's flaws are absolutely being addressed. Singleplayer and multiplayer are being treated as 2 entirely separate and whole games with 2 teams working on each half of the game. Multiplayer was my favorite part of Killzone 2, from the atmosphere to addictiveness of the classes. All it needed were some tighter controls and a bigger, more balanced distinction between the class types and it would've been perfect, in my opinion.
While these are hardly all of the announcements the year 2010 has seen, they are some of the more recent and fresh ones in the minds of gamers, and some of the biggest. We're nearing half of the year down and there's still plenty of time for more to be revealed, so keep your ears perked up and your mouse on the lookout, because we'll be covering every last bit of it we feel like.